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If you haven’t played Alan Wake yet, and you plan to, be warned: I’m about to shine a light on its finale AND PULL THE LEFT TRIGGER. (Which makes your beam really strong, and totally drains your flashlight’s batteries.)
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The apartments here (in Vancouver) are unlike anything I’ve ever seen before, anywhere on earth.
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Turned on the Wii last night only to be warmly greeted by a black screen and the following curt, clipped sentences: “THE SYSTEM FILES ARE CORRUPTED. PLEASE REFER TO THE WII OPERATIONS MANUAL FOR HELP TROUBLSHOOTING.”
>So I’ve had my iPad for nearly a month now. Each day I carry it to the office in the morning, where it usually sits in my duffel bag for eight hours. Each night, I carry it home. I recharge it. I might get in a quick bout of Angry Birds before bed, or check on my crops–usually rotten crops with the sad face floating above them–in We Rule.
>So yesterday Vic and I rolled up our sleeves and dove controller-first (not head-first) into Lost Planet 2. We played a bit of split-screen co-op. Vic has a 52-inch plasma that has single-handedly made him nearsighted. Yet, in LP 2’s co-op play, we had to make due with split screens that were at best 17 or so inches across. Much of the screen, for some inexplicable reason, was taken up by 1. black space and 2. a pair of useless compass-map things.
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I never quite got around to polishing off the desktop version of Plants Vs. Zombies. So, when the game appeared in the iPhone App store for the wallet-friendly price of three dollars, I downloaded it and set to work righting that wrong.
>I watched the Super Bowl yesterday with a friend of mine who works as a game developer here in Vancouver.
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A friend recently described a mutual friend as “being good” at videogames. Here are his exact words: “[Person X] is really awesome at videogames,” he said.
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3. I understand that games, like this one, are expensive to make, and that DLC can extend the life of a game. But if publishers are selling Poet Costumes, and–glancing further down the list–“New In-Game Abilities” (could they be more vague?), maybe game makers are pushing too hard to create things that no one wants, or needs.
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